0253: /carcassonne.tourney


Organizing a tourney with one URL

So while you were getting a casual game of Carcassonne going on /carcassonne.friendly, you were really just passing the time between tournament heats.  At PAX the Carcassonne tourney is run over the course of the day, starting with the initial heats, then the semi finals, then finals in the afternoon.  With players wandering all over the venue it can be challenging to get everyone back in time to get a game started.  Instead of relying on clunky group messaging or text messages, the tournament organizers are just using a local web URL   to inform players.

At localweb.is/carcassonne.tourney players are asking questions, often answered by other players, and the organizers are posting match results and deadlines.  It all works well because all you need is a web browser to view the URL and it doesn’t become noisy because the local web is… local.  Only those at PAX can communicate with each other at the URL.

There are many ways to tackle a communication challenge like this, but using the local web is the simplest and easiest.   There is an added bonus of the activity in /carcassonne.tourney pushing that slash to the top of the front page.  In this way, others checking the local web know that there is some Carcassonne finals action going on right now and they should be there if they don’t want to miss it.

Note: PAX is not officially affiliated with the local web.  The above is just an example of what could happen when the local web launches at PAX East in April.

We are building the local web and sharing a new way to use it each day.

Signup at localweb.is

Image via ValMan on Flickr